Twofeathers

Defenses
AC: 17

Fort: 15

Ref: 15

Will: 14

Resistances
+ vs Ongoing Damage

+ vs Cold

+ vs Fire

+ vs Thunder

Misc. Stats
Initiative: +5

Movement: 6

Senses
Passive Insight: 14

Passive Perception: 19

Skills
Acrobatics: +9

Arcana: +1

Athletics: +9

Bluff: 0

Diplomacy: 0

Dungeoneering: +4

Endurance: +4

Heal: +4

History: 1

Insight: +4

Intimidate: +2

Nature: +9

Perception: +9

Religion: +1

Stealth: +9

Streetwise: 0

Thievery: +4

Languages
Common, Orc

Race Features
Resiliance

Effect: Gain +5 hp when bloodied

Swift Charge

Effect: +2 speed when charging

Furious Assault

Encounter ✦ Free Action

Trigger: On hit

Effect: extra +[W] damage

Feats
Toughness (+5 hit points)

Quick Draw (+2 initiative, Draw and attack as one action) Two Weapon Fighting (+1 damage)

Class Features
Armor Proficiencies: Cloth, Leather, Hide

Weapon Proficiencies: Simple and Military Melee, Simple and Military Ranged

Two Blade Fighting

Wield an off-hand weapon

Hunter's Quarry

Once per turn, designate a foe as your quarry. When you hit that foe, do +1D6 dmg.

Prime Shot

If you are closer to an enemy than any ally, gain +1 to ranged attack rolls.

At Will Powers
Hit and Run

At-Will ✦ Martial, Weapon

Standard Action

Target: One creature

Attack: Strength vs. AC

Hit: 1[W] + Strength modifier damage

Twin Strike

At-Will ✦ Martial, Weapon

Standard Action

Targets: One or two creatures

Attack: Strength vs. AC, two attacks

Hit: 1[W] damage per attack.

Encounter Powers
Evasive Strike

Encounter ✦ Martial, Weapon

Standard Action

Target: One creature

Special: You can shift a number of squares equal to 1 + your Wisdom modifier either before or after the attack.

Attack: Strength vs. AC (melee)

Hit: 2[W] + Strength modifier damage (melee)

Daily Powers
Bear Trap

Daily ✦ Martial, Weapon

Standard Action

Target: One creature

Attack: Strength vs. AC (melee)

Hit: 2[W] + Strength modifier damage and the target is slowed and takes ongoing 5 damage (save ends both).

Miss: Half damage, no ongoing damage, and the target is slowed until the end of your next turn.

Utility Powers
Unbalancing Parry

Encounter ✦ Martial, Weapon

Immediate Reaction, Melee

Trigger: An enemy misses you

Effect: Slide enemy to adjacent square and gain combat advantage until the end of your next turn.